• Sec-3,House Number - 94,Aravali Vihar, MIG Housing Board, Bhiwadi, Rajasthan, INDIA

3d design 3D Design

Weathered Electronic Device / Retro Pokédex

A realistic, battle-worn retro electronic scanner with cracked glass and heavy surface aging.

Project Description

This model showcases a retro, battle-worn electronic device inspired by handheld scanners and vintage Pokédex consoles. The surface features chipped paint, scratched plastic, dusty buttons, and cracked display glass — emphasizing years of rugged field work. The advanced texturing captures grunge wear, realistic metal deterioration, surface aging, and button damage, while the forms maintain clean functional industrial design. This prop is optimized for cinematic close-ups, game environments, and collectible rendering.

💠 Highlights:

• Realistic surface wear & tear

• Hand-painted + PBR hybrid textures

• Detailed button layout & decals

• Crack-glass shader detailing

🎮 Usage: Game assets, cinematics, sci-fi gadget props

Key Features

  • Retro Sci-Fi Design – Inspired by vintage handheld scanners and classic Pokédex-style devices.
  • Realistic Surface Damage – Chipped paint, scratches, dust buildup, and worn edges.
  • Detailed Button Interface – Carefully designed buttons, decals, and control layout.
  • Cracked Screen Shader – Realistic damaged glass effect with layered materials.
  • Hybrid Texture Workflow – Combination of hand-painted details and physically based rendering (PBR).
  • Cinematic Close-Up Quality – Designed to hold detail in high-resolution renders.
  • Game Environment Ready – Optimized topology for integration into game engines.
  • Industrial Design Accuracy – Functional shapes and believable electronic device structure.

Project Info

Client Internal Company Project
Project Type 3D Design
Year 2024
Technologies Blender, Substance Painter, Photoshop
Category Design & 3D Modeling
View Live Project

Project Goal

  • Demonstrate a high-quality hard surface prop model with realistic aging and surface wear.
  • Showcase advanced texturing techniques including grunge, scratches, and material deterioration.
  • Create a cinematic-ready sci-fi gadget asset suitable for games, films, and collectible renders.
  • Present a portfolio-level prop asset highlighting modeling, shading, and detailing skills.


Technical Details

  • 3D Modeling: Autodesk Maya / Blender (hard surface modeling workflow)
  • UV Mapping: Clean UV layout for efficient texture resolution
  • Texturing: Hand-painted + PBR texture workflow
  • Texture Software: Substance 3D Painter / Photoshop
  • Shaders: PBR materials including metal, plastic, glass, and grunge layers
  • Special Effects: Crack-glass shader for damaged display
  • Rendering: Unreal Engine / Marmoset Toolbag / Blender Cycles
  • Asset Type: Game-ready prop with cinematic detail capability
  • Optimization: Balanced polygon topology for real-time rendering


"The retro device prop looks incredibly detailed and realistic. The worn textures, cracked screen, and vintage design give it a believable story and make it perfect for cinematic and game environments."

Internal Company Project