Rig Animation / Motion Test – Controller & Path Demonstration
This video showcases a basic rig demonstration, using a simplified cube as a stand-in for a character’s body. The movement and rotation are not random — they are used to test rig functionality such as: • Root motion • Rotation controllers • Path-based movement • Controller constraints This type of animation test is commonly done before creating a full, complex character rig to ensure all rig controllers behave correctly. 🧩 What This Video Demonstrates • Root control movement — Cube moves along a defined path • Global controller rotation — Testing orientation constraints • Follow-path constraints — Like a motion path system • Camera tracking — Camera smoothly follows the object • Timing/Ease curves — Smooth start, stop, easing This makes the video a Rig + Motion Test rather than a simple animation. 🏗️ How This Relates to Full Character Rigging These same controls are essential for: • Pelvis / Root controllers • Global movement controllers • Walk/run cycles using path motion • Game engine-ready animation export
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Client
Internal Company Project
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Category
Rigging / Animation Test
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Tools
Maya, Unreal Engine, Animation Constraints
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Year
2024
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Type
3D Animation